Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
▼NRolePlayingDB3 | |
Cchroot_chooseDirectory | |
Cchroot_getFile | |
CGraphic | |
CLabeledDirTree | |
CLabeledScrolledText | |
CLevelEditor | |
CMapEditor | |
CPrintDialog | |
CScrolledCanvas | |
CScrolledList | |
CSheetEdit | |
CSpaceEditor | |
CTemplate | |
CXMLContentEditor | |
▼Nvfs | |
▼Nrpg | |
CRPGDirent | A Directory Entry Holds information about a file or directory. Only the bare minimum information is kept: name, mod time, list of files (directories only), mode (permissions), offset (files only), and size (files only) |
CRPGFileSystem | The filesystem class. This is the class that implements a simple Virtual Filesystem for internal use by the Roleplaying Database program. It stores the working version of the RPG DB bundle which is normally stored as a ZIP file. It is a basic and simple file system, using a backing file as temporary file system storage |
CDialog | |
CDynamicHelp | |
CIconBitmap | |
CIconImage | |
CParseXML | Class to hold an XML tree. This class parses an XML string and stores the result as a DOM Element tree |
CSimpleDOMElement | A simple DOM element coded in Tcl using SNIT. This class implements a simplified DOM element, that implements the getElementsByTagName and getElementsById methods, along with accessors to get data, attributes, and children of XML elements |